functiondeviceMotionHandler(eventData) { var acceleration = eventData.accelerationIncludingGravity; var curTime = newDate().getTime();
if ((curTime - last_update) > 100) { var diffTime = curTime - last_update; last_update = curTime; x = acceleration.x; y = acceleration.y; z = acceleration.z; var speed = Math.abs(x + y + z - last_x - last_y - last_z) / diffTime * 10000; var status = document.getElementById("status");